Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Server on Hololens

Hi, I'm trying to create a server for Hololens in order to receive HTTP requests coming from an object which is developed with Arduino... Both the object and the hololens will be connected to the same WIFI.. I've got a script written in python that is able to manage the requests but i've got some trouble in translating it for UWP


  • Not sure if this will help you as I don't know how you are developing your application for HoloLens (e.g. it might be a 2D UWP app built in C++/C# or it might be written in C#/Unity etc).

    I recently made use of the HttpListener class (from .NET Standard 2.0) in order to serve HTTP content from a specific folder on the device to clients making requests for that content. My usage only involves handling GET verbs and only involves serving binary content.

    As far as I know, .NET Standard 2.0 is available to applications running on the operating system version 16299 and onwards.

    My code for doing this is embedded into some other code but you can find it in this github repository in Unity script form if it's of help to you. Specifically, this class takes on the job of taking a UWP StorageFolder and trying to make its contents available over HTTP.

    That might not be 100% what you want and my implementation may well not be 100% right but I hope that perhaps helps you along a little?

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