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Is DirectX 10 Supported?
This will hopefully be a simple question. I am trying to go through the MR Input 210 - Gaze tutorial from the Mixed Reality Academy and am trying to finish Chapter 2, but am having trouble with the Mixed Reality Toolkit Standard Shader.
Several objects that should be semi or completely transparent are appearing black. For this tutorial, the astroman's helmet in completely dark and you cannot see his face and the stars look like black squares with white stars in the middle. Also, the Mixed Reality Camera "Fade Plane" is also completely black so it blocks the cameras view.
The computer this is happening on is a little older and the GPU doesn't support DirectX 11 and I am wondering if this may be a factor? I can load the exact same project to some other computers with newer GPU(s) that support DirectX 11 and everything appears as normal. Whatever this problem is, is affecting the final build and when I try to load the app into the HoloLens Emulator, the emulator locks up.