We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Is DirectX 10 Supported?
This will hopefully be a simple question. I am trying to go through the MR Input 210 - Gaze tutorial from the Mixed Reality Academy and am trying to finish Chapter 2, but am having trouble with the Mixed Reality Toolkit Standard Shader.
Several objects that should be semi or completely transparent are appearing black. For this tutorial, the astroman's helmet in completely dark and you cannot see his face and the stars look like black squares with white stars in the middle. Also, the Mixed Reality Camera "Fade Plane" is also completely black so it blocks the cameras view.
The computer this is happening on is a little older and the GPU doesn't support DirectX 11 and I am wondering if this may be a factor? I can load the exact same project to some other computers with newer GPU(s) that support DirectX 11 and everything appears as normal. Whatever this problem is, is affecting the final build and when I try to load the app into the HoloLens Emulator, the emulator locks up.