Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Is DirectX 10 Supported?

This will hopefully be a simple question. I am trying to go through the MR Input 210 - Gaze tutorial from the Mixed Reality Academy and am trying to finish Chapter 2, but am having trouble with the Mixed Reality Toolkit Standard Shader.

Several objects that should be semi or completely transparent are appearing black. For this tutorial, the astroman's helmet in completely dark and you cannot see his face and the stars look like black squares with white stars in the middle. Also, the Mixed Reality Camera "Fade Plane" is also completely black so it blocks the cameras view.

The computer this is happening on is a little older and the GPU doesn't support DirectX 11 and I am wondering if this may be a factor? I can load the exact same project to some other computers with newer GPU(s) that support DirectX 11 and everything appears as normal. Whatever this problem is, is affecting the final build and when I try to load the app into the HoloLens Emulator, the emulator locks up.

Answers

  • Options
    edited December 2018

    At the time of this writing, DirectX 10 Isn't supported, only DX 11. You will find however the DX 12 is not officially supported but it will run in the sense of backwards compatibility, such that none of the DX 12 features are used and it falls back to DX 11.

    Dwight Goins
    CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
    MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
    http://dgoins.wordpress.com

Sign In or Register to comment.