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HoloLens world view matrix Unity

Hello there,

I am trying to build an app with Vuforia. In my app I need to know the position and orientation of the world center that HoloLens creates at the beginning of the app. So far
I know that HoloLens fixes the starting position of my app as the world center but depending on where I stand its orientation will be different. I was hoping to get this orientation (e.g. rotation) from a view matrix but so far no luck. Is there a way to find or reconstruct this matrix in Unity? Thanks !

Best
-Dana Scully

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