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What is the best format for sound designer to provide audio for spatial sound in Unity?
From reading the docs about hololens audio and Unity audio, I get the impression that I when I use spatial sound for having music/sounds emanate from my holograms, that there is no point in providing audio assets in stereo. What is best practice for importing files from my DAW? As mono at a 48000Hz sample rate (with unity compressing these as ogg/vorbis)? I presume that this makes the best balance between memory and cpu. Also, does the Unity mixer add value when using spatial sound? or should I just attach passages to the holograms as audiosources and let spatial sound processing manage the rest? What is the presumed signal flow in the Hololens?