We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
What is the best format for sound designer to provide audio for spatial sound in Unity?
From reading the docs about hololens audio and Unity audio, I get the impression that I when I use spatial sound for having music/sounds emanate from my holograms, that there is no point in providing audio assets in stereo. What is best practice for importing files from my DAW? As mono at a 48000Hz sample rate (with unity compressing these as ogg/vorbis)? I presume that this makes the best balance between memory and cpu. Also, does the Unity mixer add value when using spatial sound? or should I just attach passages to the holograms as audiosources and let spatial sound processing manage the rest? What is the presumed signal flow in the Hololens?