Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Unity UNET communication at 60 Hz?

Hi everyone,

I was trying to build an Hololens app using Unity, where I want to update the pose of an object at 60 Hz, where this pose is being set on a computer. My plan was to use Unity Unet and have tried first to communicate between a client and a server on the same machine, communicating over localhost at 60 Hz. For some reason, I am getting a burst behavior on the packet arrival, where 40% to 50% of the packets arrive simultaneously. However, if I lower the rate to 30 Hz, then this does not happen anymore and I just get 20% of the packets being delayed more than 36 ms.

Anyone that has tried to update an object pose from another machine at 60 Hz with Unity Unet and managed to solve this issue? If someone has implemented this without Unet it would be great to get suggestions on other transport protocols to use.

I have also posted this question in the Unity forums but have not found a solution to my problem https://forum.unity.com/threads/unet-communication-problem-message-arrival-interval-not-consistent-and-burst-arrival.586468/ . In the post I have also added basic client / server scripts which should demonstrate this problem.

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