We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Getting depth data of Hololens in Unity (C#)
I am working on a project related to Hololens using Unity. I have to get the depth data from Hololens' sensors. Following the below code:
var videomediaframe = mediaframereference?.VideoMediaFrame;
var softwarebitmap = videomediaframe?.SoftwareBitmap;
if (softwarebitmap != null)
and when I load "bytes" to a texture. It looks like this:
This image looks like a side by side image. How can I get only one side of the image (left or right)?
Now, I have to workaround by splitting this texture by some code but I think I missed something in somewhere. Because in the C++ project, I can get a single side image from the sensor perfectly.~~~~
Thank you very much!