We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
2D/VR apps in UWP?
Hello I currently have a WinMR game live in the MS store. On two other platforms, I added the option to allow to users to play it in 2D or using their VR headsets. I achieved this on one platform by packaging two executables, and on the other a single executable and letting the user select VR or 2D at runtime. I would like to do the same for UWP. I was wondering if it is possible, and if so, how to do it. For the record I'm using Unity 2017 to create my game.
Thanks in advance.