Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Unity 2018.3.3f1 and Hololens compatibility?

are there any issues about Unity 2018.3.3f1 and Hololens?

I'm trying to use a Unity app on my Hololens.
The deploy from Visual Studio 2017 works ok and the app appears on the device,
but when open it, it doesn't work:
the unity open scene never appears and i only see a black scene.
It looks like it was loading, but it takes too much time!

Any help?




  • I haven't used 2018.3 yet but I believe others have without issue. What happens when you run it from Visual Studio? Are there any errors in the logs at runtime?


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