Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Authoring Tool for Hololens APPs

Hello everyone,
I need to create an Authoring Tool (standalone desktop app or web-based) which allows one to create specific (template-based if needed...) Hololens applications. A "lighter" version of the Authoring Tool should be also available on Hololens for a restricted set of changes (persistent) that can be made directly in the headset by the end-user (see HoloStudio).
One option I believe would be Unity but the Authoring Tool should be a standalone app with an easier (and less complex) interface than the one provided by Unity. And then, I don't know how the output result of this AT would be sent to Unity (or directly to Visual Studio) in order to generate the UWP for Hololens.
Basically I need a combination between Unity and HoloStudio, desktop and Hololens versions.
Any ideas are welcome!


  • You might want to check out urhosharp. Very easy to add simple authoring inside holographic space, well, once you understand the API. This isn't Unity.

  • thanks for your answer!
    I had a quick look but I can't see which is the advantage of using urhosharp over unity...

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