We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Unable to load a Desktop Dll
I have a windows dll that I can load without problem in a unity UWP app (laptop and surface pro4).
When I try to load this dll in a hololens application, I have a DllNotFound exception.
After investigating, I have found several issues :
- the dll has a dependency to msvc runtime (msvc140P.dll, VCRuntme140 and so on)
- the dll has a dependency to advapi32.dll and WINMM.dll
I think the source of the dll can be modified in order to remove dependencies to advapi and WINMM.
However, for the visual runtime libraries, I think they are not present on hololens by default. So the question is can I add these libraries directly in the app package? Has anybody already had similar issue?