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Lots of errors loading a Unity project into Visual Studio... would appreciate your help!
I am not a programmer but greatly appreciate any advice you can give. I have been following tutorials online about how to display 3d objects in hololens. Before about a week ago everything ran smoothly: I would upload a .fbx file as an asset, build a solution in unity, open it with visual studio, and click start without debugging and it would run in the hololens. Now I annot even get a basic cube to work.
I follow everything as it is laid out in the tutorials: I open unity, add an empty game object, right click and add cube, save scene, build settings, add scene switch to windows store, universal 10, d3d, check unity C# projects, and click build.
When I find the .sln file and open in visual studio, I get 135 errors showing in the error list.
The errors are all either
CS 0234 - The type or namespace name 'Runtime (different file name for each error)' does not exist in the namespace 'System' (are you missing an assembly reference?)
CS0246 - The type or namespace name 'FrameworkDisplayName (different file name for each error)' could not be found (are you missing a directive or assembly reference?)
CS 0518 - Predefined type 'System.String (or System.Object or System. Void)' is not defined or imported.
CS0012 - The type 'object (different file name for different errors)' is defined in an assembly that is not referenced. You must add a reference to assembly 'mscorlib, Version= 22.214.171.124, Culture=neutral, PublicKeyToken=b77a5c56193e089'.
There is one CS1545
Property, indexer, or event 'CoreApplication.Suspending' is not supported by the language; try directly calling accessor methods CoreApplication.add_Suspending(EventHandler)' or 'CoreApplication.remove_Suspending(EventRegistrationToken)'
These errors come up despite that I followed tutorials closely. Thank you all for your assistance with this.