Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

CS0006 Error from Visual Studio 2017

Hi there, Im new to these forums and am having an issue creating a basic program for the hololense. I followed a couple online tutorials to get started with creating a hololense appluication from unity, but I keep getting error CS0006 when I attempt to debug/remote machine into the hololense itself. I've read through a few different forums here regarding CS0006 and none of the solutions helped.

I am using Visual Studio 2017 professional with the Windows package installed.

This is there error I am getting:
Error CS0006 Metadata file 'Z:\PLM\Restricted\Digital Enterprise Testbed\Kozikowski\AR_Project\HoloLens_Development\MBWI_HL_V1\App\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Debug\Assembly-CSharp-firstpass.dll' could not be found Assembly-CSharp Z:\PLM\Restricted\Digital Enterprise Testbed\Kozikowski\AR_Project\HoloLens_Development\MBWI_HL_V1\App\GeneratedProjects\UWP\Assembly-CSharp\CSC 1 Active

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