We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Thoughts on hololens2
Haven't got a hololens2 in hand obviously, but based on the current marketing hype and what is shown ...
More emphasis on getting a user to put their arms up in the air ... THIS IS A LOSING UI ... arms up is not a long term UI mechanism ... arms get tired. Sure it's nice how detailed hand tracking can be, buy what if you put all those development dollars into a useful API? Glitz, glimmer, but useful functionality about 1 out of 10.
How about basic and usable functionality for 3D space, something like this?
There is tremendous value AR could be providing quickly ... but instead, we get more arms up in the air.
Wish I could end with 'good job microsoft' but that wouldn't be truthful. Looks to me like Microsoft is trying to rope in and kill off interest in AR.