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Set SpatialMapping Mesh to be transparent inUnity
Anyone how to set the Spatial Mapping to be transparent? I am using the Spatial Mapping mesh created from HoloToolkit in Unity.
The Spatial Mapping prefab uses WireframeBlue as the material and the Wireframe as the shader. The shader includes the properties:
_BaseColor("Base color", Color) = (0.0, 0.0, 0.0, 1.0)
_WireColor("Wire color", Color) = (1.0, 1.0, 1.0, 1.0)
I tried using GetComponment().material.color but it does not work.
The default Spatial Mapping mesh is not transparent.