Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Unreal Engine 4.22 Adds HoloLens Remote Streaming Support

Jimbohalo10Jimbohalo10 ✭✭✭
edited May 2019 in Discussion

Along with Windows Mixed Reality Headset HMD support previously announce in binary version UE 4.21.1
There is an announcement for support of HoloLens support
Unreal Engine 4.22 Adds HoloLens Remote Streaming Support in download from Epic Launcher binary installer, so there is no need or Engine source building.


When it comes to specific virtual reality (VR) or augmented reality (AR) features in Unreal Engine 4.22, Epic Games has added support HoloLens Remote Streaming which: “allows Unreal applications to run on a Windows desktop PC and stream the rendered result wirelessly to HoloLens over a Wi-Fi connection in real time.”

This has also had announced

Early access ray tracing support has also been added.

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