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How can I read the Hololens buffer level activity?
Currently, I am trying to develop a 360 video player app based on the Azure 360 video streaming app tutorial in Microsoft Hololens development doc. I can stream a video from the internet successfully. However, to diagnose the behaviour of streaming, I also need to measure the video buffer levels to measure the buffer occupancy.
In Unity scripts, I could not find any related function or method related to Unity Videoplayer. Another option came to me was, measuring the data rate consumption of the specific video player activity I have developed. Is there any way to do this in hololens?