We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Using Hololens and Vuforia
I have task to develop app for AR glasses using Unity and Vuforia. The app will be used by production worker. Production worker have to inspect product (some car detail). During the inspection of the product, the worker must see critical points (objects of augmented reality) through the glasses. We tested the Epson Moverio glasses and found that the screen is too small and does not cover the inspection area of the part. The worker must constantly turn his head for the appearance of objects of augmented reality. Can we use hololen glasses for this task? Will there be enough viewing angle for the appearance of all marks on the part? Will virtual objects be combined with the real displayed without displacement (a similar problem was discovered with Epson glasses)?
I attach the image how it looks like: