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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Restoring NuGet packages taking long?
I am following the Holograms 100 tutorial, and I am in the step "Export Visual Studio solution", and I already clicked build on unity. Now it is in the process of building, but it seems to be stuck at "Restoring NuGet packages". I have been waiting for an hour now. Is it normal that it takes so long or am I missing something?
Thanks.
1
Answers
@mxxo, Having to wait for an hour is much too long for restoring NuGet packages.
I would recommend closing and restarting Visual Studio. Then clean your solution (Build > Clean Solution) and rebuild.
Thanks!
David
I am having same problem. Problem is not on Visual Studio but on Unity IDE. I am building on Unity so that I can run from Visual Studio. Could you please suggest some help?
I ran into this yesterday myself and I was not sure what caused it. I tried checking for Visual Studio updates and there were none. Here are the things I realized and resolved, then the problem went away (for me anyway):
Again, your mileage may vary but this is what resolved it for me.
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I work in Developer Experiences at Microsoft. My posts are based on my own experience and don't represent Microsoft or HoloLens.
I simply rebooted my machine and the problem went away. However, the build process still remains quite slow.
This happened to me as well. I cancelled the build, switched my Scripting Backend from .NET to IL2CPP then tried again and it worked. I'm not sure the Scripting Backend had anything to do with it though.