We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Is it possible to utilize XAML UI while running a custom Direct3D engine for rendering?
We would like to create a HUD / floating 2D window to accompany our Direcrt3D 11 map in immersive view using XAML: Is This possible?
As I see the shell has no problem in calling up 2d apps (eg. settings, photos) while in the immersive view of our application. So one workaround could be to package some of the app seperately and launch it while in immersive view.
However it would be better if this UI would be in the same process. E.g as another application view. Rendering to texture would be acceptable as well. Though the best would be the ability to define 2D windows which have application controllable 3d positioning, and option for no chrome / transparency.
We are using c++/winrt, so the solution would have to be in this technology.