Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Collision non procced on HL V2

edited February 2020 in Questions And Answers

Hello everyone,

I'm new on HoloLens dev but facing an issue.
Last Week, I've tried to create a small test in unity:
Import a cube, apply rigidbody with gravity and a boxcollider.
Under this cube, set a plane with meshcollider.

When I ran it Under unity, the cube falls and stops when touching the plane, that's good.
Then, I've built the app and uploaded it on HoloLens v2.
Ran it, the plane is there, the cube too, it's start falling through the plane...but never stop as if there were no collision.

Is there something I've missed that can explaine a different beheavour between the preview in unity and the final app Under HLV2?

Thanks,
Nicolas

Sign In or Register to comment.