We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Collision non procced on HL V2
I'm new on HoloLens dev but facing an issue.
Last Week, I've tried to create a small test in unity:
Import a cube, apply rigidbody with gravity and a boxcollider.
Under this cube, set a plane with meshcollider.
When I ran it Under unity, the cube falls and stops when touching the plane, that's good.
Then, I've built the app and uploaded it on HoloLens v2.
Ran it, the plane is there, the cube too, it's start falling through the plane...but never stop as if there were no collision.
Is there something I've missed that can explaine a different beheavour between the preview in unity and the final app Under HLV2?