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Collision non procced on HL V2

edited February 2020 in Questions And Answers

Hello everyone,

I'm new on HoloLens dev but facing an issue.
Last Week, I've tried to create a small test in unity:
Import a cube, apply rigidbody with gravity and a boxcollider.
Under this cube, set a plane with meshcollider.

When I ran it Under unity, the cube falls and stops when touching the plane, that's good.
Then, I've built the app and uploaded it on HoloLens v2.
Ran it, the plane is there, the cube too, it's start falling through the plane...but never stop as if there were no collision.

Is there something I've missed that can explaine a different beheavour between the preview in unity and the final app Under HLV2?


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