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How can you scale all axes of an object individually?

edited March 5 in Questions And Answers

We are trying to create a Hololens application, where the user is able to scale objects(small cubes). At the moment we are using BoundingBoxes which dont really achieve what we want. With a BoundingBox the whole object gets scaled up and the scale ratio between the three axes stays the same. We want to stretch the object and scale each axis individually.
Is there an alternative to the BoundingBox or does the BoundingBox.cs have a setting to scale when grapping the edges instead of rotating?

This video shows how it should look like:

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