We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Does an OBJ importer (rutime) work on Hololens? It works in Unity but not in Hololens.
I'm using OBJImporter free asset on Unity Asset Store and it works fine in Unity. When I try it on Hololens it doesn't work. In my script I recieve an OBJ file form Web through UnityWebRequest (it works on Hololens) then I get the bites, convert it in Memorystream and then I give it as input to the function OBJloader.Load() which belong to the asset (it requires a MemoryStream input). Does anyone know which can be the problem?