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Character View

Hello everyone,
I have 2 clients connected to a server and each one has a character that can be controlled.
In Unity, a player can see the other player's movement in real-time.

But with the Hololens (emulator), it's quite different: the character is instantiated but not controlled by the hololens like if the emulator has its own character.

My question is how can I make the hololens control this character

Thanks !

Answers

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    How do you control the character from Unity?

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    shftdshftd
    edited July 2016

    Hello @Patrick,
    thank you for the reply

    I use the First Person Controller script from the Standard Assets given by Unity (more precisely their prefab FPSController)

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    ahillierahillier mod
    edited July 2016

    @shftd,
    Are you running the emulator on a separate computer from the one that you're running Unity on? I know we've had networking issues when the emulator client is running on the same machine as another client/server and trying to communicate.

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    Hello @ahillier,
    yes it is running on the same computer. I'm going to test it on separate machines.

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    shftdshftd
    edited July 2016

    I tested with another machine that hosted the server and I have the same problem.

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    @shftd
    I just tested this with Hololens. Hololens worked perfect in rendering the first person view. I used the same FPSController script from Unity's Standard Assets. I have not tried this in the emulator though.

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    It seems like the emulator is the problem in this case.

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