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Hololens GestureRecognizer

I'm building a simple gesture recognizer, however when I pass my interaction to CaptureInteraction in the SpatialGestureRecognizer, I always receive:

"HRESULT:0x8000000E A method was called at an unexpected time.

WinRT information: An interaction was passed to a gesture recognizer afer the event had already completed."

There isn't a delay prior to sending the event or anything that I'm aware of, and I've taken a copy of the interaction in order to ensure it hasn't changed when it's passed. Any thoughts?


  • Could you post your code, or an example? I'm thinking maybe there an event state you need to set first, or reset before doing anything.

    Dwight Goins
    CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
    MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer

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