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When debugging Mixed mode in VS, loading symbols takes many many minutes
I am able to run my unity projects with C# and have them work. However, placing breakpoints in the scripts is not working. I read on this forum that I need to enable mixed-mode debugging (native too) and I did that.
However, now, when the project loads, VS tries to load symbols for all native dlls (there are many of them - ntdll, combase, kernelbase etc) and that's un-cancellable (you don't get the dialog that tells you it's loading, you only see it on the bottom). This process takes about 40 minutes.
How do I tell VS to only load symbols I am actually working on or otherwise debug my unity project w/o enabling mixed mode debugging?