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Bug with Unity SendMessage?

edited July 2016 in Questions And Answers

I'm sometimes getting an error that a function is being called with no params but expects one. The only time this happens, it seems, is when I call SendMessage, and I surely am supplying a param. Anyone seen this?

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Answers

  • Is the function that you are calling with SendMessage overloaded? And for SendMessage to be overloaded that could mean that another script on the same game object might have the same function name.

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  • No overloads. It works if I specifically GetComponent, but BroadcastMessage (same problem) is a little more convenient.

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