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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Guidance with Head Tracking
ksamran
✭
in Discussion
Hello Everyone,
I am working on Hololens nowadays and trying to develop Head Tracking approach using microsoft Hololens.
I will highly appretiate your guidence.
Regards
Khawaja Samran
0
Answers
@ksamran If you take a look at Holograms 100 tutorial, you will see there is nothing special you need to to to enable head tracking. Main Camera is automatically configured to track head movements if you follow Chapter 2.
@ksamran HoloLens tracks camera movement in real world units, so there is a one-to-one mapping between physical and virtual movement of the camera. If you want to find out the absolute position of the camera relative to the world coordinate system, you need to establish a physical origin, e.g. by anchoring a virtual origin object to a physical spot in the collision mesh generated by HoloLens. Another way to do this is to use a physical reference point, e.g. an AR marker, which could be an image or a QR code, and use an AR library to detect it and spawn a virtual origin object in its place. AR Toolkit or Vuforia might help, and there are a few discussions on the topic, here's one of them.
https://forums.hololens.com/discussion/comment/6296#Comment_6296