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Create Unity elements from C# for an App, not a Game
I am trying to create an App (not a Game) using Unity elements (ex: Spheres)
From what I have read, a game is continuously refreshed and uses a lot of resources.
I have read that an App will use the messaging queue (if I am not mistaken) instead to refresh only when needed.
My problem is that I cannot find an sample online showing this process.
Is there anyone that could point me to a sample for this ?
Thank you in advance.