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Hololens Sharing Service

edited July 2016 in Questions And Answers

I want stream coordinate data from the hololens to a unity program on another remote computer. To do this, I am looking over the Sharing service scripts SharingSessionTracker.cs and SharingStage.cs, and I was wondering if it is possible to intercept the message that is being sent from hololens1 to hololens2 that uses the Sharing Service on Unity.



  • If the session server is available to the remote computer you should be able to join that Unity application to the same sharing session as the two devices, in which case it'd have the full sync context of the session.

  • @lxd20 as @jowitt mentioned, that will be easiest way.
    A complicated approach would be you take a look at the SyncManager which might give you a way to print out the messages but I have not tried that myself.

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