We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
A Star Trek-inspired, biometrically-controlled HoloLens app
In celebration of Star Trek and Augmented Reality, I had an awesome time getting a gang back together to recreate “The Game” from Star Trek: The Next Generation using HoloLens and Galvanic’s Pip.
Here's a summary of the game we made at this link: http://robburke.net/projects/star-trek-hololens-biometrics-game/
I'll do a more technical writeup and post a link to it here soon. The game itself was built with a Maya->Unity->VS pipeline. The animations are done using morph targets, and I'm impressed at how many polys the HL was able to render. We used SignalR to relay the biometric signal from the PC to the HoloLens.
The biometric input device we used, Galvanic's Pip, is Bluetooth enabled and HoloLens can see it in the Network UI. So in theory, we could also connect it directly, and build a UX within HoloLens to discover, pair, and stream the signal without the need for a relay.
I don't think I've seen a biometrically-controlled HoloLens app yet, so I thought you guys would find this cool! It has been a joy working on the project and learning the ins and outs of HoloLens dev.