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Is there a minimum height width for a collider on a 3d model?

edited July 2016 in Questions And Answers

I was working on a mirror project and noticed that when I created a collider sometimes I would not be able to select to the object via air tap. I changed the collider and made it a bit larger and it seemed to work. Just wondering if there is a recommended width / height for a collider.

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    HoloSheepHoloSheep mod
    edited July 2016

    @imagineholos you can think of the box collider as an invisible field around your object that is used to sense hit detection by the cursor, gestures like the AirTap and potentially other purposes.

    Besides making sure that the box collider is slightly larger than the object that you want to detect such things for, the other important consideration for actions like the TapToPlace action is that the origin of your object should also be inside that box collider (or potentially a secondary box collider at the same level). The origin of the object is used when placing the object and both the position of that origin and the detection of your second AirTap are based on your gaze, so it is therefore necessary to either include the origin in a box collider or to adjust the TapToPlace logic in some way.

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