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Adding 'InternetClient' Capability causes app registration to fail when deploying to device

edited August 2016 in Questions And Answers

I'm porting an app to HoloLens that accesses the internet (using HTTP Post/Get). So in Unity I checked the 'InternetClient' Capability, but when I do so, my app fails to deploy to device. Visual Studio gives this message:

DEP0700 : Registration of the app failed. error 0x80070057: Windows cannot create the AppContainer profile for the XXXXX package. (0x80073cf6)

I get the same error trying to deploy to the HoloLens emulator. If I uncheck that capability, it loads fine (but fails to access the internet). Any ideas?

Here's the full deploy output:
4>------ Deploy started: Project: XXXXX, Configuration: Release x86 ------
4>Updating the layout...
4>Copying files: Total 32 mb to layout...
4>Checking whether required frameworks are installed...
4>Registering the application to run from layout...
4>DEP0700 : Registration of the app failed. error 0x80070057: Windows cannot create the AppContainer profile for the XXXXXX package. (0x80073cf6)
========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 1 failed, 0 skipped ==========


Best Answer


  • AlexDAlexD ✭✭✭

    Try an uninstall the app first. Maybe that helps.

  • Unfortunately, it didn't help - the app isn't installed on either the emulator or the device, yet the same problem. I can push to device without the InternetClient permission, but not with it.

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