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More than 1200 triangles per qubic meter

We have created a app which use the special mapping and compare the quality of scan with 200tpqm and 1200tpqm. The standard is 500.

It looks like a the certain point the quality of mesh is not improving. 1200 seems to be the limit.

See the app in action:

Any idea?

Best Answer

Answers

  • Hi Angela,

    Thank you for the response, this would be good to know in the documentation, because in the DirectX/C++ example it alludes to the fact that these numbers represent how many vertices you can build per cubic meter, not a range. I spent some time wrestling with this myself. Now that you explain it this way this does align with how the sample works. I do notice about 3 basic levels of detail on complex surfaces.

    Dwight Goins
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  • Hello, any improvements in terms of scanning LOD of the mesh? Is the 2000 still maximum value?

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