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Is there a way to adjust Gesture sensitivity?
I am working on a Unity project which will allow me to place objects in the room and manipulate them. In this way, it is much like the "Holograms" application in the native Windows HoloShell.
However, the Gesture manager functionality in Unity (as implemented in the Holographic Academy examples) seems to overlook a percentage of the user's attempted Manipulation gestures.
The Tap gesture seems a bit more reliable than the Manipulation gesture, but recognition for both gestures seems to under-perform as compared to the OS itself.
Are there any parameters I can adjust on my Project which might help with this?
Thank you for your thoughts,