We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Field of view limitations
I've read numerous articles by journalists stating everything about the hands on with Hololens so far is fantastic, but with one glaringly universal complaint-the restrictive field of view. I can't convey properly or with enough accuracy my support for Hololens, and augmented reality as a whole. The only place I feel that this new technology suffers, is in it's suspected constrained field of view. I do not have hands on, but if what I've read is true, the implications are huge for this downfall. Reiterating what I've read, users have found it to be alarmingly jarring, and the exact opposite of what the technology is suppose to create, an immersive experience. So far almost all articles I've read have the same basic criticism, the restrictive field of view almost immediately terminates the pleasure of the experience, so much so users find it off putting and distracting. I myself worry that if the field of view doesn't change, it could be another glaring mistake on the part of Microsoft in the category of things they should have known to fix, or ideologies they shouldn't have attempted to force on consumers in the first place (remember restrictive DRM on Xbox One). As an example, the failed Xbox One launch is still being felt to this day, due to poor ideas the community did not want, and a deaf ear by Microsoft. I urge you, Microsoft, to look deeply into the field of view issue, and reconsider expanding and changing the technology to allow users to experience augmented reality, rather than a superimposed graphical window atop of reality. If anything will hinder the success of this product, it will be this issue, more so than even the limited battery life. Consider a priced tier, as there are multiple screen sizes for laptops, and tablets, maybe this would be possible for the Hololens as well. I suspect the short battery life will be that much more affected by a larger FoV, and fear this to be the culprit more than price points and technological capabilities. When you have products with similar launch windows as Hololens, such as the Meta2 sporting a huge FoV, actual footage of the product, and a price point for their dev units at 1/3 the price of a Hololens, it becomes harder and harder to be a supporter of Microsoft technologies. As excited as I am, the FoV may very well be the one determining factor that prevents me from purchasing a dev unit, and possibly a final release version as well.
Please consider fixing this glaring issue. So far non-comments and turning a back on the problem are not the proper solution, this needs to be addressed.
Thanks for understanding,
A concerned developer.
A hot dog with a pickax beating on my ear drum coming down the Congo line...