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Field of view limitations

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Answers

  • The FOV definitely needs to increase. No question about it.

  • I just tried it at a demo in NYC and wow the field of view is sooo bad! It felt like it was the middle third of my real view horizontally and top half vertically and it just ruined any animation near the edges of the view...

  • @druidmechanics said:
    @Cacrawf: Good points. Personally, I think that all possibilities are surmountable in time. I hope that Microsoft is the company which does it, because no matter what others say, I've seen a lot of good things in how they organize many of their products/tools. Not always perfect, for sure, but I generally like their APIs and Holographic is no exception. I hope that they maintain their lead and do more good things.

    What the VR HMD companies have proven, is that you live by content for your HMD, and die by the lack of content for that HMD. That entails providing developer support, and VR HMD companies have put a lot of effort in supporting developers. In contract to that, Microsoft doesn't provide much developer support in this forum, even though it is supposed to be a developer forum. If people/companies, who/which invest in hololens to develop apps and content for it, get little to no support, will likely drop it as soon as another AR HMD comes to market for which there is actual developer support. Hololens, which costs 3K as a developer edition AR HMD, should provide more support to developers, as it isn't cheap, and those who invest in it, will be helping drive the future of Hololens. Besides Meta, there are other AR HMDs that will be hitting the market in 2017. Microsoft should spend more time helping developers because next year there will be competition from AR HMDs with 100 to 120 degree H-FOV, which can display black pixels.

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