I was wondering how many polygons the Hololens can render before the frame rate starts to drop. I'm a recently graduated as a game and art designer and decided to focus on creating interactive models for Hololens.
@Saul_Aguilar performance and framerate on the HoloLens ends up being a little more involved than just the number of polygons the HoloLens can render.
There are a few posts on the topic like this one.
Bottom line it is about minimalism and balance.
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Thanks for guiding me to the posts you provided, I'll be checking out the HoloLens optimized shaders soon. Thank you!
You can also get a lot more polys if you use Holographic Remoting