Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

How many polys can the Hololens render?

I was wondering how many polygons the Hololens can render before the frame rate starts to drop. I'm a recently graduated as a game and art designer and decided to focus on creating interactive models for Hololens.


  • @Saul_Aguilar performance and framerate on the HoloLens ends up being a little more involved than just the number of polygons the HoloLens can render.

    There are a few posts on the topic like this one.

    Bottom line it is about minimalism and balance.

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

  • Thanks for guiding me to the posts you provided, I'll be checking out the HoloLens optimized shaders soon. Thank you!

  • Hi Saul Aguilar,
    Can I find you on linked in?
    I would like to ask you something.
  • You can also get a lot more polys if you use Holographic Remoting


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