Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Hdg Remote Debug - Live Update Tool for UWP

I've released a tool for Unity on the Asset Store called Hdg Remote Debug. It's a live update and debug tool that lets you inspect the GameObjects and Components on a build of your software running on your device. I've recently added UWP support, which means it can be used with HoloLens!

I had some testers who were using it with HoloLens and they said it was very useful, because the turnaround time for getting a build on the device was lengthy. You can use Hdg Remote Debug to tweak properties live so you don't have to keep redeploying to the device.

It works transparently; you just have to add the server prefab to your scene, and your GameObjects will appear automatically in the editor tool. You don't have to make any changes to your code at all!

Hdg Remote Debug is available now on the asset store: http://u3d.as/sHr


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