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3D Monitors for Development?

Gamasutra is running an interview with Asobo Studio -- which made the HoloLens games Young Conker and Fragment for the initial release of the dev kit.

In the article, David Dedeine recommends Stereoscopic monitors for your developers without headsets.

It makes sense. I had to buy a touch monitor when I wanted to start doing phone development. It's still a bit unexpected though and I'm not even sure how to go about acquiring a stereoscopic display.

James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer



  • As a counterpoint, this isn't a common practice. If you would have found 3D monitors helpful in creation of 3D models and content before, then it will likely continue being helpful. You need tools and applications that support that hardware, so it's not just a "upgrade your monitor" situation -- there's an ecosystem that goes with it.

  • For my graphics card NVidia GT750 the software to run this on a LG TV as cheapest option. Then of course you need the software. Xbox One runs Halo in 3D, so it really intense ;-). But step back and you see that this is not real VR/AR just another twist of cinematic. Halo Holographic would be on another level as you would look up and see the incoming enemy attacking and look down on forest which would jump out at you. No fiddling with Graphics card and TV can do that!

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