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Errors while building as Windows Store project

Hi I am getting the following error when I am building my unity project to windows store project. But the build is getting created and I am able to open the converted project in Visual studio. When I build and deploy the project in Hololens emulator I am getting a blank white screen as an output. Could anyone help me to fix these errors.

Error:

Reference Rewriter found some errors while running with command --target="Temp\StagingArea\UnityEngine.UI.dll" --additionalreferences="Temp\StagingArea","C:\Program Files (x86)\Windows Kits\10\UnionMetadata\Facade","C:\Program Files (x86)\Windows ...
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Error: method UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() doesn't exist in target framework. It is referenced from UnityEngine.UI.dll at UnityEngine.Material UnityEngine.UI.Image::get_defaultETC1GraphicMaterial().
Error: method System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) doesn't exist in target framework. It is referenced from UnityEngine.UI.dll at System.Void UnityEngine.UI.Image::UpdateMaterial().
Error: method System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) doesn't exist in target framework. It is referenced from UnityEngine.UI.dll at System.Void UnityEngine.UI.Image::UpdateMaterial().

Thanks
Vinoth

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