Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

User information

I am using the code below to collect Account Information:

var res = await User.FindAllAsync(UserType.LocalUser);
foreach (var r in res)
{
  var props = await r.GetPropertiesAsync(new string[] { KnownUserProperties.DisplayName });
  foreach (var p in props)
  {
    Debug.Write(p.Key + ": " + p.Value);
  }
}

On Mobile Phone this return values, on HoloLens not, something wrong?

Answers

  • pnolenpnolen
    edited October 2016

    I just went to search for this topic and found this. If you go to the Settings app, then select the Privacy option and select the the User Info option, you can manually turn on the permission for User Account Information for your app. This will make the above code work.

    Of course, this isn't an optimal solution. On a non flat app, I'm not sure if there is a way to have the permissions dialog show up. Does anyone know a way around this?

  • edited July 2018

    Hey > @gporcelli said:

    I am using the code below to collect Account Information:

    var res = await User.FindAllAsync(UserType.LocalUser);
    foreach (var r in res)
    {
      var props = await r.GetPropertiesAsync(new string[] { KnownUserProperties.DisplayName });
      foreach (var p in props)
      {
        Debug.Write(p.Key + ": " + p.Value);
      }
    }
    

    On Mobile Phone this return values, on HoloLens not, something wrong?

    How did you managed to run this code , this is giving me errors on HoloLens ?
    How did you added "User information Capability"?

Sign In or Register to comment.