We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
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How do you declare a DLL dependency?
I'm trying to leverage the WebRTC library, and found that it's available via NuGet (https://www.nuget.org/packages/WebRTC/). Visual Studio seems to allow me to add the dependency to the build solution, but not the code solution. Also, I believe the build solution gets completely overwritten whenever you rebuild from Unity.
Is there a way to declare the dependency directly in the Unity project? Or, perhaps I can manually copy the DLLs directly into the project, and somehow make the code aware of the declared namespaces, methods and interfaces?
I suspect this question is better suited for Unity forums, but since I noticed others on this forum talk about related issues, I thought I'd ask here as well.
Any pointers would be greatly appreciated.