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How do you declare a DLL dependency?

Hi all,

I'm trying to leverage the WebRTC library, and found that it's available via NuGet (https://www.nuget.org/packages/WebRTC/). Visual Studio seems to allow me to add the dependency to the build solution, but not the code solution. Also, I believe the build solution gets completely overwritten whenever you rebuild from Unity.

Is there a way to declare the dependency directly in the Unity project? Or, perhaps I can manually copy the DLLs directly into the project, and somehow make the code aware of the declared namespaces, methods and interfaces?

I suspect this question is better suited for Unity forums, but since I noticed others on this forum talk about related issues, I thought I'd ask here as well.

Any pointers would be greatly appreciated.
Cheers,
Dan.

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