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World Anchor question
I realize that World Anchors can be stored in a general database called: WorldAnchorStore. What if I store the coordinates of the GameObjects separately that are tagged as having a 'World Anchor' component. When I reload them back in I add a world anchor component to each of those GameObjects that are tagged as WorldAnchors. Presumably this will not give me the same WorldAnchor set as I had earlier. Or would it?