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Updating texture via a buffer in separate file
I am trying my hands on Direct X 11 template in VS 2015 in VC++. I am using: D3D11_MAPPED_SUBRESOURCE Resource and MAP and UNMAP to update texture in the Spinning Cube template. Now i have a separate file in my project where i am reading pixels from a buffer and need to upload it to this texture in spinning cube file.
I am using a struct to hold the texture data :
unsigned int text_Sz;
unsigned char* text_Data; };
Want to know how can i use this struct from a separate file to upload the texture data in my Direct X based Spinning Cube file.
or do i need to release the texture and re-create it and map it to my 3D object. Can anyone please help me out in this ?