Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Awesome DEV features coming to Hololens

Source: Microsoft Hololens Team

We were just informed of the 3 exciting features coming to Hololens SDK/Dev experience next week:

Bronze: Hololens Simulated Input in Unity Play Mode
Silver: Unity Remote Debugging of Live Hololens Device
Gold: Hololens Remoting to Windows 10 PC

For juicy details on each feature, read my blog entry:


Healthcare IT professional by day - Indie GameDev for UWP and mobile platforms by night


  • I have the holographic remoting player installed on the hololens, but what components/apis do I need on the desktop side? I don't want to use Unity, so C++ would be good.

  • There is a Nuget package which reportedly works with any UWP language - it has no dependency on Unity. Try searching for holographic keyword on nuget

    Healthcare IT professional by day - Indie GameDev for UWP and mobile platforms by night

  • Found the Nuget packages: Microsoft.Holographic.Remoting and Microsoft.Holographic.Remoting.Simulation

    Thanks for the info!

  • For others interested, there seems to be virtually no documentation on these APIs other than the tiny remarks in the header files.

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