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How can I trigger the gazed objects animation from my animation transitions?
So just playing some tonight for a few hours and trying to connect more dots. I have a pre-fab setup in Unity with a series of animations. I use the animator to setup transition states. I'm trying to do the following. So far I can only get the entry state animation triggered.
- Setup a voice command "walk", "run" "attack"
- Capture the gaze so when the person is looking at the object the command can be issued (I have a few of these scripts from the academy / toolkit)
- Access my walk run animation when I say "RUN" I believe I set this up correctly in unity to create a state animation "stateRun"
I think I'm close. I was thinking I would modify the speech script with a new function to my charactercommands that passes the event (this is where I'm getting tripped up).