Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

How to render multiple cameras

I am trying to render two cameras in the scene. One main camera displaying some holograms and then another smaller camera off in the corner displaying the same scene.

According to the info I found here https://developer.microsoft.com/en-us/windows/holographic/camera_in_unity the camera with the MainCamera tag should be the one used for stereoscopic rendering.

But when I add another camera to the scene, whichever camera has the greater depth value is used for stereoscopic rendering, even if it doesn't have the main camera tag.

Answers

Sign In or Register to comment.