We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
How to render multiple cameras
I am trying to render two cameras in the scene. One main camera displaying some holograms and then another smaller camera off in the corner displaying the same scene.
According to the info I found here https://developer.microsoft.com/en-us/windows/holographic/camera_in_unity the camera with the MainCamera tag should be the one used for stereoscopic rendering.
But when I add another camera to the scene, whichever camera has the greater depth value is used for stereoscopic rendering, even if it doesn't have the main camera tag.