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3D tiles for applications

Good evening Hololens community!

I see that there are applications (like Little conker, the shooting game, etc.) that are using these 3D tiles. I think you can't put in a lot of vertices and everything should really kept in mind when doing this, but I can't find any information about how to make our holograms have 3D tiles when the other applications are still up and showing. All I know is how to put out a 2D picture as a tile when the user places our app somewhere. How this can be a static or dynamic model?

I have seen both unity and non-unity apps doing this, but those are mostly from Microsoft so it seems this is well possible technically with the current tools we have. I am interested in solutions for c++ and DX11 or unity and c# and if the way for doing this is hard that will not really keep us back. Also if we need to take care of the poly count to a minimum we can comply with that.

How to do this? I see it is not hard-coded into the OS, but into the app even now, but if there are not easy steps for this as of now, can someone share the hard steps for making this work?

Another point:

I see that the holograms application works differently than most applications as the things it creates are basically like the 3D icons of applications: they are there and coexisting with other holograms. This app uses the same tricks as the applications that are having 3D icons are using? What kind of directions can we take to get to know this part of the programming on the device?

Is this something that we should try to reverse engineer or there are sources for that?

Best regards,
Richard Thier
R&D / IT expert - Grepinvent @ Grepton Zrt.

Answers

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