The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Best way to make a "holographic" hole in a real surface without clipping masks?
I'm currently using clipping mask to get the effect of a hole on a real table where my hololens game is set up. I'm going for a similar effect that robo raid uses to "break" the real walls using digital holes. However I'm wondering if there is a better/easier way to do this? I currently have 4 clipping masks manually positioned to surround my digital hole, but it isn't dynamic or optimal.