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Running Unity App from HoloLens (Standalone)
Hello everyone,
This might be a noob question, but this is my first experience with this particular device. I typically work with Unity in either desktop or VR applications.
My question is simply this: I am up and running with Windows 10, HoloLens, and Visual Studio, deploying currently over USB and soon over a local wireless network. We will shortly be in an environment where we will not have supporting equipment and will need our very small and quickly built Unity demo to simply operate on a standalone HoloLens.
I'm having trouble finding relevant documentation for something that should be so simple. Once I have my final build of my Unity UWP app, how do I export it for operation on the HoloLens without a supporting PC doing a live deployment? In other words, how do I run it from internal storage?
Thanks for your help!
Best Answer
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ahillier mod
Hello @Ereptor,
After you deploy your application to the HoloLens, it will stay on the device until you choose to remove it. When you start your HoloLens, bloom to open the shell. You can then find the app list by selecting the '+' button on the right side of the shell. Scroll the list until you find your application. Then select the tile for your app and place it in the world. After pinning your tile, your app should launch.5
Answers
Hello @Ereptor,
After you deploy your application to the HoloLens, it will stay on the device until you choose to remove it. When you start your HoloLens, bloom to open the shell. You can then find the app list by selecting the '+' button on the right side of the shell. Scroll the list until you find your application. Then select the tile for your app and place it in the world. After pinning your tile, your app should launch.