Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Running Unity App from HoloLens (Standalone)

Hello everyone,

This might be a noob question, but this is my first experience with this particular device. I typically work with Unity in either desktop or VR applications.

My question is simply this: I am up and running with Windows 10, HoloLens, and Visual Studio, deploying currently over USB and soon over a local wireless network. We will shortly be in an environment where we will not have supporting equipment and will need our very small and quickly built Unity demo to simply operate on a standalone HoloLens.

I'm having trouble finding relevant documentation for something that should be so simple. Once I have my final build of my Unity UWP app, how do I export it for operation on the HoloLens without a supporting PC doing a live deployment? In other words, how do I run it from internal storage?

Thanks for your help!


Best Answer


Sign In or Register to comment.